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Question by snakewhatever · May 06, 2018 at 06:44 PM · animationblenderskeleton

Retarget animation (no armature => armature)

Here's my issue: in Nlender I'm trying to retarget an animation from a skeleton with "independent" nodes as bones (no armature) to another skeleton using armature (Ellen from the 3D Game Kit). See the following screenshot in blender: alt text

In other words, I want the female looking mesh (Ellen) to play the "flying" animation. How can I do that?

As you can see, I have already renamed the independent bones to match Ellen's skeleton.

Here's the file:

Thanks.

untitled.png (104.4 kB)
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Answer by Pinkuboxu · May 06, 2018 at 07:47 PM

Well, they aren't compatible data, but transforms are probably the same so I imagine you can use a python script to automate copying them over if the names are the same. This is probably better asked in a blender forum, but maybe this forum topic will help as I'm pretty sure it's what you are asking for: https://blender.stackexchange.com/questions/90171/how-to-transfer-an-animation-from-a-tree-of-empties-onto-an-armature-space-conv

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