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Question by Brijesh_Kumar_Vaishya_ · May 07, 2018 at 04:53 AM · event-handlingeventlistener

How to add onPointerDown event on SpritRenderer GameObject

I need to add onPOinterDown event to a spritrenderer .

Its work properly on ui game object (like image , text etc.)

But i need to it for spritRenderer (for non ui game object)

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avatar image PizzaPie · May 08, 2018 at 03:04 PM 0
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Check out On$$anonymous$$ouse* ( Down / Up /...) messages for monobehaviours.

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Answer by tormentoarmagedoom · May 08, 2018 at 03:08 PM

If i remeber well... you can add a collider to that object, and use

void OnMouseOver()

That will be executed once the mouse is over the object. And

void OnMouseExit()

you knwo wht does :D

Bye!

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avatar image anthot4 · May 08, 2018 at 03:39 PM 0
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You can do it that way but I have read about problems from doing it by On$$anonymous$$ouseOver etc. Its not particularly precise apparently, raycasting is the better way.

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Answer by anthot4 · May 08, 2018 at 01:45 PM

The OnPointerDown event only works on ui elements. It doesn't work on gameobjects. To do the same with gameobjects its best to do it by raycasting.

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