I need to add onPOinterDown event to a spritrenderer .
Its work properly on ui game object (like image , text etc.)
But i need to it for spritRenderer (for non ui game object)
I need to add onPOinterDown event to a spritrenderer .
Its work properly on ui game object (like image , text etc.)
But i need to it for spritRenderer (for non ui game object)
The OnPointerDown event only works on ui elements. It doesn’t work on gameobjects. To do the same with gameobjects its best to do it by raycasting.
If i remeber well… you can add a collider to that object, and use
void OnMouseOver()
That will be executed once the mouse is over the object. And
void OnMouseExit()
you knwo wht does
Bye!