I’m currently developing on a 2D Platformer in Unity. And now I’m stuggling with the Character Controller. My Levels have a similar concept to those in Ori and the Blind Forest and I decided to make a similar kind of Movement.
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In general does Anybody have some Ideas how they achieved such Character Movement?
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Most Problems causes the Sliding along Walls. As in Ori the Walls are angular and not straight like in Mario. So if the Character slides down or climb up a Wall it has to follow the Shape of the Wall and not simply go straight up and down.
(For those unfamiliar with the Movement of Ori and the Blind Forest [here] (Ori and the Blind Forest PC 100% Walkthrough 09 (Spirit Caverns) Backtracking - YouTube) some Gameplay.)