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Question by drkylec · May 08, 2018 at 03:58 PM · bug-perhapsawakeonenable

OnEnable and Awake depreciated?

So not sure if it is somet$$anonymous$$ng else or not but I had a project in 2017.4.0f1 and OnEnable and Awake worked fine as expected. Now I moved the project to 2018.1.0f2 and all the old scripts work fine. However anyt$$anonymous$$ng that I add now that uses OnEnable or Awake never seem to be called wondering if somet$$anonymous$$ng changed from 2017 to 2018 to stop using OnEnable and Awake?

The other t$$anonymous$$ng about above is even if I make a duplicate of the gameobject in the scene only the one from 2017 will work the duplicated gameobject just does not work. I did a breakpoint in the script and noticed that anyt$$anonymous$$ng created in the 2018 version says IsActiveAndEnabled is false and all the 2017 versions say true.

2018 GameObject alt text

2017GameObject alt text

Apologies if t$$anonymous$$s comes off as a confusing question I was having a hard time formulating the question.

1.png (12.8 kB)
2.png (18.8 kB)
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avatar image jamesbtate · May 08, 2018 at 06:32 PM 0
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Share the OnEnable and Awake code. Are you sure all objects are enabled?

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Answer by anthot4 · May 09, 2018 at 11:30 AM

Strange I'm using 2018.1 and the OnEnable and Awake functions work for me.

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