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Question by Persona · Apr 13, 2010 at 06:41 PM · enemyshootingtargetrangefire

Enemy fire script

Can anyone help me with a script to fire when the Player comes wit$$anonymous$$n range?

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duck

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Answer by duck · Apr 13, 2010 at 08:16 PM

Use a trigger volume. Set up a spherical trigger collider around your enemy (by adding a sphere collider, then checking "Is Trigger". Then use OnTriggerEnter handler in your enemy's script to call your enemy's Fire function.

If you haven't yet made a Fire function at all, you should probably either Instantiate a projectile prefab, and set its rotation and velocity using the player's forward direction, or cast a ray in the player's forward direction and apply damage to whatever it $$anonymous$$ts.

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Peter G
spinaljack
Bitcore

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avatar image Persona · Apr 16, 2010 at 11:01 PM 0
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The only problem is that a bunch of bullets spray out instead of one

if(disPlayer.magnitude < 7){

fire(); } } }

 function fire() {
 var BulletShot = Instantiate(Bullet, transform.position, transform.rotation);
 
 BulletShot.rigidbody.AddForce(transform.forward * 1000);
 
 yield WaitForSeconds(3);
 
 }
avatar image nerdgeek · Nov 23, 2014 at 09:00 PM 0
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it say unknown identifier Bullet

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