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Question by x37h4nx · May 09, 2018 at 01:13 PM · buildcursorlockcursor

Cursor.lockState = CursorLockMode.None; wont work in build

This code is used when I change scenes it works perfect in the editor but in the build, it stays locked how do I fix this?

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Answer by goddatr · May 09, 2018 at 02:45 PM

The editor allows to escape the mouse to change things in the scene no matter what your code said. So I guess your mouse cursor is unlocked but still invisible. Cursor.lockStatedoesn't change the visibility of the cursor. Try adding Cursor.visible = true; after your lockState change. and the cursor should be visible and unlocked in your build too.

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avatar image x37h4nx · May 09, 2018 at 06:59 PM 0
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I do have the Cursor.visible = true; in my code. before I put Cursor.lockState = CursorLock$$anonymous$$ode.none; in my script the mouse would be locked in the editor as well. I'm using the default fps controller in the previous scene and the mouse is locked there unless i press esc.this link; https://forum.unity.com/threads/cursor-lockstate-troubles.278221/ talkes about this being a well known bug, but this is 3-4 years ago

avatar image x37h4nx · May 09, 2018 at 07:13 PM 0
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I am not using the most recent version of unity I haven't updated it for a month or so. I'll check the version when I have a chance

avatar image x37h4nx · May 10, 2018 at 04:07 AM 0
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Turns out I had cursor.visible first thanks for the help

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