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Question by RoguePrimitive · May 11, 2018 at 06:06 AM · lightinglightmapping

Lightmaps overlapping on modular walls

Hi!

I'm having some difficulties on lightmaps in 2018.1.0f2. I created some blockout meshes, which are supposed to become modular level assets in the future. The UV's definitely don't overlap and I have checked the generate UV's in Unity. But the lightmaps turn out very weird. Can anyone point me what am I doing wrong?

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lm-overlap.png (306.1 kB)
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