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Question by CyberGoose · May 13, 2018 at 02:14 AM · transformpositionvector3collider2d

How would someone go about creating multiple triggers in one script

I've been trying to learn more about Vectors, Positions, and Triggers and I was wondering if there is anyway to add multiple triggers under 1 "OnTriggerEnter2D"

 void SetCamPosition()
     {
         camera.transform.position = camPosition;
     }
 void OnTriggerEnter2D (Collider2D other) 
     {
         if (other.transform.name == "TriggerUp")
             camPosition.y += 57;
         if (other.transform.name == "TriggerDown")
             camPosition.y -= 57;
         if (other.transform.name == "TriggerLeft")
             camPosition.x -= 57;
         if (other.transform.name == "TriggerRight")
             camPosition.x += 57;
         
         SetCamPosition ();
         Debug.Log ("Triggered");
     }

This is just a rough draft but basically I have 4 sides surrounding the Camera view and on trigger up It moves the camera 57 units up and so forth the other sides.

I can get the TriggerUp to work but as soon as I try adding other components it just stops working

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