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Question by IgorAherne · May 13, 2018 at 04:28 PM · iostextureimportcompressionformat

Texture import settings, Default is "Crunched", but I must also tick override for iOS?

I am specifying "use Crunch compression" in the default settings for a texture in its Import Settings. alt text


However, when I switch to iOS tab, the grayed-out text doesn't mention a Crunched format for iOS.

alt text

Peeking at what Android settings tell, we see that android has indeed switched to use Crunched compression (unlike iOS)

[can't attach any more images]


Should I always additionally override the settings for iOS, to ensure it will have crunched compression?


The Default tab isn't very descriptive about the format - but I just want rgb8 crunched on all of these mobile platforms.


Edit I am trying to get Crunched compression because had an impression in makes file size a lot smaller than other compression methods. But overriding iOS to use PVRTC 2 bit makes texture only 0.5MB, whereas Crunch compression keeps it at 0.7MB (lowest setting) ...Which is very weird

tex-1.jpg (62.8 kB)
tex2.jpg (67.8 kB)
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