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Question by MK_Michael_Lee · May 14, 2018 at 08:17 AM · movementmovetowards

make an object move toward another object ... stuck in loop,make an object move toward another object....stuck in loop plz help!

Rigidbody rb; float distance = 0.5f; float speed = 10f; Transform target; public bool isEnemy; public bool isCastle;

 void Start()
 {
     rb = GetComponent<Rigidbody>();
     target = GameObject.FindGameObjectWithTag("EnemyCastle").transform;
 }

 void Update()
 {
     FollowTargetWithRotation(target, distance, speed);
 }

 void FollowTargetWithRotation(Transform target, float distanceToStop, float speed)
 {
     while (Vector3.Distance(transform.position, target.position) > distanceToStop)
     {
         transform.LookAt(target);
         rb.AddRelativeForce(Vector3.forward*speed, ForceMode.Force);
     }
 }

 void OnTriggerEnter(Collider col)
 {
     if (col.CompareTag("Enemy"))
     {
         isEnemy = true;
         target = col.transform;
     }
     else if (col.CompareTag("EnemyCastle"))
     {
         isCastle = true;
         target = GameObject.FindGameObjectWithTag("EnemyCastle").transform;
     }
 }
 void OnTriggerStay(Collider col)
 {
     if (col.CompareTag("Enemy"))
     {
         isEnemy = true;
         target = col.transform;
     }
     else if (col.CompareTag("EnemyCastle"))
     {
         isCastle = true;
         target = GameObject.FindGameObjectWithTag("EnemyCastle").transform;
     }
 }
 void OnTriggerExit(Collider col)
 {
     target = GameObject.FindGameObjectWithTag("EnemyCastle").transform;
     isEnemy = false;
     isCastle = false;
 }

}

i want to make my object to move toward another object while there's no enemy on it's way. i wrote the code above but it stuck in loop. plz help me...:(

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Answer by MK_Michael_Lee · May 14, 2018 at 08:22 AM

if i change the "while" to "if" it runs but works not properly...

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