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Question by AzadfekrP · May 16, 2018 at 06:34 PM · playerairplaneterraincolliderreset-position

How to reset airplane's position once they crash into any part of the terrain?,After plane crashes, reset the player's position?

I'm just trying to get the player to reset it's position once it crashes into any part of the terrain. Here's my code so far:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class triggerScript : MonoBehaviour
 {
 
     void OnTriggerEnter(Collider other)
     {
         
     }
 
     // Use t$$anonymous$$s for initialization
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
 
     }
 }

What can I do to get it to reset the airplane's position without importing extra cubes and t$$anonymous$$ngs? Thanks.

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