Debug.DrawRay doesn't show up, but gizmos are on and duration is specified.

After the new update debug rays just stopped working. Gizmos are on in game view. I operate on the HD render pipeline. I specify origin, direction, color (one that is visible), duration (over a second). What are the things I could be forgetting about?

This will be fixed in 2018.3:
https://forum.unity.com/threads/cant-display-gizmos-in-game-window-when-using-srp.554533/