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Question by E_101 · May 18, 2018 at 06:43 PM · erroriosxcodetesting

Unity-iPhone has Conflicting Provisioning Settings?

I am attempting to test my iPhone app with the current unity update and the current version of xcode however I am stuck with this error and have searched around online for help with little luck. I already have a personal team set up and am using automatic signing, I have also tried to use the manual build settings as well under the ios developer and personal team settings. Any help is appreciated!

.The Error in Xcode.

Unity-iPhone has conflicting provisioning settings. Unity-iPhone is automatically signed, but code signing identity iPhone Development has been manually specified. Set the code signing identity value to "iPhone Developer" in the build settings editor, or switch to manual signing in the project editor.

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Answer by zwcloud · Nov 26, 2018 at 03:52 AM

From https://forum.unity.com/threads/error-unity-iphone-has-conflicting-provisioning-settings.442194/#post-3501621

  1. Select the top level node called Unity-iPhone in the left tree view (the one with the blue item).

  2. Select Automatically manage signing

  3. Select your team (now the error message should appear)

  4. Go to Build setting in the tab

  5. Find the Group called "signing" in the structured table

  6. Change the values from "iPhone Developer" to "iOS Developer"

  7. Switch back to general (the error message should now disappear)

Your project should compile now and should be runnable on your iPad or iPhone.

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avatar image rakeshn07 · Nov 28, 2018 at 06:33 AM 0
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Yes its working nice solution am also face same problem.

avatar image raining_day0513 · Dec 04, 2019 at 06:56 PM 0
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Thanks! this works in 2019 so fuc_ing genius!

avatar image calebvbusiness · Feb 12, 2020 at 11:29 PM 0
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Worked Perfectly (2/12/20)

avatar image doanlinhit24 · Sep 24, 2020 at 07:17 AM 0
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it works with me, thanks pro

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Answer by zeneracer · Jun 07, 2018 at 04:07 PM

Same problem is here also. @E_101

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Answer by markachten88 · Sep 17, 2018 at 08:17 AM

Same here, found a link here that could be interesting but I don't have that plugin. Could be a plugin thing...

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avatar image computanappdeveloper · Sep 29, 2020 at 10:57 AM 0
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if nothing helped try Building the project again from Unity to a different Folder (Name), That worked for me.

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Answer by computanappdeveloper · Sep 25, 2020 at 10:24 AM

If nothing helped, Try building the project again from Unity to a different folder(name,location), That worked for me.

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Answer by phownbook · Aug 04, 2022 at 06:35 AM

These steps didn't work for me but here's what I did instead.

XCODE Provisioning Settings Error - How to fix.

1) Click over to Build Settings tab

2) Scroll down to Signing subsection

3) Change ALL eight of the following to Apple Development: Debug; Any iOS SDK; Release; Any iOS SDK; ReleaseForProfiling; Any iOS SDK; ReleaseForRunning; Any iOS SDK

4) Click back over to Signing & Capabilities

5) You should see two Signing sections — Signing (Release, ReleaseForProfiling, and Debug) and Signing (ReleaseForRunning)

6) Signing (ReleaseForRunning) will have an error. The other Signing section will not.

7) Click back over to Build Settings, return to Signing subsection

8) Change Code Signing Style dropdown to Manual

9) Click back over to Signing & Capabilities tab

10) The checkboxes for Automatically manage signing will have changed. Make sure both are checked. Uncheck and check again if need be.

11) Choose your team again in both Signing sections

12) Once both teams match, the two Signing sections will merge into one and you can then build without error.

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