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Question by tomihasa · May 18, 2018 at 07:11 PM · positionangle

Mimic Physical Object

If I know the exact position, angle and time for a physical object by recording its movement with a camera, how do I mimic the movement of that physical object? This is not a game I'm making - it's an app that makes animations based on series of positions and angles over time. You can think the object is a cube or other item that has no joints.

For example:

angle(0, 0, 0), position(0, 0, 0), time(0 seconds)

angle(0, 1, 0), position(0, 0, 1), time(0:001 seconds)

angle(0, 4, 0), position(0, 0, 2), time(0:2 seconds)

Do I use Lerp and Coroutine and how do I do that as I'm not familiar with them?

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Answer by tomihasa · May 18, 2018 at 07:37 PM

I opened my .anim file for one object I have been working with. Maybe I can just edit that file with a text editor and add more angles and positions?

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