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Question by bendzae_unity · May 20, 2018 at 11:03 AM · androidgraphicspost-process-effect

Mesh not rendering correctly on android

Since using an asset called "FastMobileBloom" (Postprocessing effect), my meshes don't seem to render correctly anymore (see picture). This problem only occurs when deployed to android, not in the editor. The strange thing is, that everything is fine as long as i have the asset enabled. After some experimentation i found out that a simple Graphics.Blit(source, null as RenderTexture) in the OnRenderImage Method, is sufficent to make everything render fine. I can't explain why this is the case and would appreciate some help with this. In case it matters, the meshes are generated in a script.alt text

screenshot-20180520-125040.png (235.6 kB)
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