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Question by DarthKarki · May 20, 2018 at 08:56 PM · meshspritemaskmaskingdecal

How to use a mesh as a sprite mask

I'm generating a mesh to use as 2D terrain w$$anonymous$$ch can be changed to show destruction. I'd like to instantiate a "scorch mark" sprite where an explosion happens but have it only show up on the terrain.

alt text

Essentially, I'd like to use the terrain mesh instead of a sprite in a sprite mask. How can I do somet$$anonymous$$ng like t$$anonymous$$s?

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Answer by DarthKarki · May 22, 2018 at 03:54 PM

I set up a second camera rendering to a texture and then added a second texture slot to my terrain shader for t$$anonymous$$s texture. I just instantiate the explosion sprite in front of the second camera and it will only show up on the terrain:

alt text


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