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Question by A-7r3Dy · May 22, 2018 at 12:51 AM · shadermaterialvoxelobj

Importing an obj from magica voxel into unity looks so shiny and glossy...

When I export my voxel into an obj to Unity, it looks so s$$anonymous$$ny and ugly. I've tried changing stuff into the material component, but what exactly can I change to get it to look like I have it originally in the magica voxel editor?? Note: I'm using the standard shader material in the obj in unity... Thanks.

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avatar image PolyvivalStudios · May 22, 2018 at 04:54 PM 0
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Is it possible for you to send a picture of your inspector(when you have selected the texture)?

avatar image Cherno · May 22, 2018 at 05:51 PM 0
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Unity and MagicaVoxel are two completely different applications, so you can't just make objects appear exactly the same way. MV has options to render the objects with Ambient Occlusion as well as grid lines along voxel edges. The former effect can be recreated in Unity with the AO image effect from the standard package.

avatar image bardackx · Jul 13, 2018 at 04:30 PM 0
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did you find a solution? can you share the .obj file?

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