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Question by SvariatoGames · May 23, 2018 at 10:22 PM · game development

Would it be feasible to use basic general assets to make a full game function, then replace it with nicer assets and animations? (2D)

Hey guys! First question I've ever asked on Unity (and likely not the last, I'm not the sharpest tool).

After leaning the fundamentals of Unity and C# (I pick this stuff up fairly quickly, I'd like to say) I'm attempting to begin my first short-term project (around 6 months). My best friend is a talented artist and is willing to create most of my major assets for me. However, he is constrained by general life things, like anyone. It would take a lot of time to get to a point where even just a full tilemap is available for me to use to create a worldspace.
Basically, is it a good idea to use some general assets (i.e. less-than-artful grass/water/brick tiles and just basic inanimate character models) to create the base of my game, then simply go in and replace each one with the refined version I will have down the line?

The style of game is 2D top-down, 32x32 tiles.

Thanks for opinions!

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Answer by Complexium · May 23, 2018 at 10:33 PM

I think its totally fine to work with place holders... It might not be as inspiring as final assets but it will be very interesting in the end to add all the new assets all together and will make the game really come alive then.

Im more on the artist side myself.. worked at EA for 10 years... I would love to have someone help me on the coding side tho. I find it really hard to understand all the code sometimes. I find it very frustrating when suddenly your game doesnt work anymore .. Evfen asking question around here sometime takes a lot of time and nobody answer...

Maybe if you help me with code I help you with gfx! ;)

good luck buddy!

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