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avatar image
Question by sean244 · May 24, 2018 at 03:19 AM · eventsdelegates

Method doesn't get implemented after subscribing to Func

I have the following script w$$anonymous$$ch contains a func that takes in a Vector2 as an argument and returns IEnumerator

 using System;
 using System.Collections;
 using UnityEngine;
   
 public class Weapon : MonoBehaviour
 {
 public static event Func<Vector2, IEnumerator> OnFire;
   
 private void OnMouseDown()
 {
     Fire();
 }
  
 private void Fire()
 {
     Vector2 mousePosition = new Vector2(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
   
     if (OnFire != null)
     {
         OnFire.Invoke(mousePosition);
     }
 }
 }

In my other script, I have a Coroutine that subscribes to that method

  using System;
  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
     
  public class Bullet : MonoBehaviour
  {

 private void Start()
 {
     Weapon.OnFire += ShootAt;
 }
  
 private IEnumerator ShootAt(Vector2 target)
 {  
     yield return new WaitForSeconds(.5f);
       print("Shot at " + target);
 }   
        
 private void OnDestroy()
 {
     Weapon.OnFire -= ShootAt;
 }
  
 }

But the ShootAt method in my Bullet script never gets called. It's as if it's not even subscribing to the event, or the event isn't even being invoked. I don't have any compile errors.

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avatar image JedBeryll · May 24, 2018 at 04:11 AM 1
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Normally you would start a coroutine with StartCoroutine, not Invoke so i'm not sure if this can work.

avatar image sean244 JedBeryll · May 24, 2018 at 04:13 AM 0
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It works. I've had coroutines subscribe to funcs before. The only difference is that this coroutine takes in an argument.

avatar image sean244 JedBeryll · May 24, 2018 at 05:40 AM 0
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I owe you an apology: I changed

  OnFire.Invoke(mousePosition);
  

to

   StartCoroutine(OnFire(mousePosition));

Works perfectly now.

avatar image JedBeryll sean244 · May 24, 2018 at 06:41 AM 0
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No apology necessary, I learned something new as well.

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Answer by sean244 · May 24, 2018 at 05:41 AM

I changed

   OnFire.Invoke(mousePosition);
  

to

   StartCoroutine(OnFire(mousePosition));

Works perfectly now.

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