I am setting up Visual Studio for Unity but after installing the VS tools Unity i am getting a error when ever I create a script.
Can anyone help me to solve this issue.
XmlException: a name did not start with a legal character 32 ( ) Line 56, position 30.
Mono.Xml2.XmlTextReader.ReadName (System.String& prefix, System.String& localName)
Mono.Xml2.XmlTextReader.ReadName ()
Mono.Xml2.XmlTextReader.ReadEntityReference (Boolean ignoreEntityReferences)
Mono.Xml2.XmlTextReader.ReadReference (Boolean ignoreEntityReferences)
Mono.Xml2.XmlTextReader.ReadText (Boolean notWhitespace)
Mono.Xml2.XmlTextReader.ReadContent ()
Mono.Xml2.XmlTextReader.Read ()
System.Xml.XmlTextReader.Read ()
Mono.Xml.XmlFilterReader.Read ()
System.Xml.Linq.XElement.LoadCore (System.Xml.XmlReader r, LoadOptions options)
System.Xml.Linq.XNode.ReadFrom (System.Xml.XmlReader r, LoadOptions options)
System.Xml.Linq.XContainer.ReadContentFrom (System.Xml.XmlReader reader, LoadOptions options)
System.Xml.Linq.XElement.LoadCore (System.Xml.XmlReader r, LoadOptions options)
System.Xml.Linq.XNode.ReadFrom (System.Xml.XmlReader r, LoadOptions options)
System.Xml.Linq.XContainer.ReadContentFrom (System.Xml.XmlReader reader, LoadOptions options)
System.Xml.Linq.XElement.LoadCore (System.Xml.XmlReader r, LoadOptions options)
System.Xml.Linq.XNode.ReadFrom (System.Xml.XmlReader r, LoadOptions options)
System.Xml.Linq.XContainer.ReadContentFrom (System.Xml.XmlReader reader, LoadOptions options)
System.Xml.Linq.XElement.LoadCore (System.Xml.XmlReader r, LoadOptions options)
System.Xml.Linq.XNode.ReadFrom (System.Xml.XmlReader r, LoadOptions options)
System.Xml.Linq.XContainer.ReadContentFrom (System.Xml.XmlReader reader, LoadOptions options)
System.Xml.Linq.XDocument.ReadContent (System.Xml.XmlReader reader, LoadOptions options)
System.Xml.Linq.XDocument.LoadCore (System.Xml.XmlReader reader, LoadOptions options)
System.Xml.Linq.XDocument.Load (System.IO.TextReader reader, LoadOptions options)
System.Xml.Linq.XDocument.Parse (System.String s, LoadOptions options)
System.Xml.Linq.XDocument.Parse (System.String s)
SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilePostprocessor.OnGeneratedCSProject (System.String path, System.String content)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal.CallOnGeneratedCSProject (System.String path, System.String content) (at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:75)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.SyncProjectFileIfNotChanged (System.String path, System.String newContents) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:310)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.SyncProject (MonoIsland island, System.Collections.Generic.Dictionary2 allAssetsProjectParts, UnityEditor.Scripting.Compilers.ResponseFileData responseFileData, System.Collections.Generic.List
1 allProjectIslands) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:303)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.GenerateAndWriteSolutionAndProjects (ScriptEditor scriptEditor) (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:234)
UnityEditor.VisualStudioIntegration.SolutionSynchronizer.Sync () (at C:/buildslave/unity/build/Editor/Mono/VisualStudioIntegration/SolutionSynchronizer.cs:206)
UnityEditor.SyncVS.SyncIfFirstFileOpenSinceDomainLoad () (at C:/buildslave/unity/build/Editor/Mono/SyncProject.cs:199)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)