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Question by xVishera · May 29, 2018 at 03:24 AM · 2d sprites

2D ~ Destructible Terrain / Ignore collider under Spritemask,2D ~ Terrain Destruction / Sprite Mask

Hi All!

I'm trying to make a worms-like terrain, but I'm a little confused on how to accomplish that.

I'm trying to add a new Spritemask based on my collision point, but I need to re-draw or ignore my Polygon Collider 2D Under the spritemask.

alt text

Is there any way to ignore my collider over the mask and make my player go "into" the hole ? Or I'm going the wrong way and there have a better way to accomplish that ?

Thanks all

example01.png (35.5 kB)
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