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Question by aidangig56 · May 31, 2018 at 02:23 AM · findobjectsoftype

Unity FindObjectsOfType ruining my performance?

I am having an issue with my script. It is causing my game to run poorly considering FindObjectsOfType call is causing over 60+% of my CPU alone. Take a look at the image. I will attach my script. The profiler says it is coming from RoomController.Update(). However, FindObjectsOfType is not listed in update scope at all. Please help me

Profiler

Link to code - https://pastebin.com/hcc33qv6

cpu-usage.png (116.6 kB)
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avatar image Deltasama · Jun 01 at 03:15 AM 0
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Hello @aidangig56, I was curious how you were able to fix this. We're running into this issue and we have some deadlines coming up! Any help you can provide would be amazing!

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