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Question by PanzerPotato · Jun 02, 2018 at 07:27 PM · unity 5collidermeshbugmeshcollider

Mesh collider without Rigidbodies

Hey guys, I decided to use a mesh (without Rigidbody) in place of Unity's built-in terrain, and I attempted to attach a meshCollider (non-convex). However, the collider doesn't seem to work, and I can't use convex as that would just ruin gameplay. Any thoughts, suggestions or alternate methods?

(Important: I'm using a asset called "Polybrush"!) alt text

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avatar image PanzerPotato · Jun 02, 2018 at 07:36 PM 0
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Additionally, the collider seems to pop out after I disable the Mesh Renderer, but without the height increases I made with PolyBrush.

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Answer by Lost_Syndicate · Jun 02, 2018 at 08:24 PM

Select the object you want a mesh collider for.

In the toolbar at the top of the page in Unity, click on Component/Physics/Mesh Collider.

Find the original prefab object in the project window and its mesh (child) object. It has like an xray view with vertices

Drag the mesh object onto the mesh onto Mesh Collider (MESH)

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avatar image Lost_Syndicate · Jun 02, 2018 at 08:24 PM 0
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Make sure to remove rigidbody and it'll work.

avatar image PanzerPotato Lost_Syndicate · Jun 02, 2018 at 08:40 PM 0
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Yeah, what you suggested works but here's where it gets a little different: I'm using a asset called polybrush, which allows me to reshape meshes. But with mesh colliders, it's treating the mesh as if I made no changes.

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