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Question by fluxhackspro · Jun 04, 2018 at 01:46 PM · spriteflip

SpriteRenderer.flipX not working properly?

So i dont usually make 2D game with sprites but now i do and i came across a problem. Unity now has a flip sprite bool on its sprite renderer and it being made for 2d games it think its weird that it doesnt flip it on X but rather on Z!!

Let me explain. flipX is suppose to flip the sprite and make it face the other way (right to left for example). But when i flip my sprite both in inspector and in code it flips it to face away from the camera! I dont understand why its doing that and im pretty sure its not suppse to happen? Anyway i have a orthographic camera and set up like normal 2d game with x being right and left and y being up and down. And when i tick the flipX box it flips the sprite to look away from the camera. Which its not suppse to do

Why is this happening? ~Flux

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