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Question by b2hinkle · Jun 06, 2018 at 05:36 AM · animationaienemyfollowchase

How do I make it so that a walking animation plays for the enemy AT THE SAME TIME it is moving toward the player?

I have been stuck on t$$anonymous$$s for a w$$anonymous$$le. I have it so that "isKinematic" starts out as true for the enemy's rigidbodies until (you shoot its colliders and) it dies as a ragdoll. When it dies, "isKinematic" turnes false, and its animator turns off.

I'm having trouble because in order to make the enemy's walk animation play, "isKinematic" must = true, but also, if "isKinematic" = true, then I can't code it to move toward the player.

Also, I should probably let you guys know that I can't use the method where you make a parent for the enemy and put the walking code on that parent (for reasons too long to explain). I pretty much need it so that the code to make the enemy move is on the enemy game object that the animator is present on.

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