Hello, everyone! I already spent 5 hours of researching but couldn’t find a solution, perhaps someone experienced can help me.
Shadows of directional light have a huge artifacts, some kind of circles depends on the distance to the terrain. I’ve tried different shadow types, biases, playing with culling mask, other setting but without a positive result. I also created a clean new project, created terrain - the problem in still present. So it seems it is either unity2018.1.1f1 or something MacBook Pro (Retina, 13-inch, Late 2012) specific.
Thanks a lot!
UPDATE:
Unity3d Macbook pro: shadows cascades artifacts - YouTube apparently it’s it has some direct connection to shadow projection resolution. Still no luck to fix it.