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Question by KK91020 · Jun 08, 2018 at 10:29 PM · damagecar physics

so i found out how to use cloth mode. but what i want to know is more complex

how can i make the bent cloth stay in the damaged position it is in after the collision? For example, the cloth object hits a capsule. then the cloth just..... acts like a towel. the damage doesnt stay. please help me

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Answer by b1gry4n · Jun 08, 2018 at 10:35 PM

i dont think cloth is the right tool for the job. it seems like you are trying to use it for visual collision damage? look into mesh deformation

theres a lot of resources on google, heres one : https://stackoverflow.com/questions/30132101/mesh-filter-cosmetic-damage

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avatar image KK91020 · Jun 08, 2018 at 10:47 PM 0
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this person seems to be having an unsolved issue. not a logical response for me to review.

avatar image b1gry4n KK91020 · Jun 08, 2018 at 10:52 PM 0
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the question is marked as answered by the person asking the question making it completely logical

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Answer by KK91020 · Jun 08, 2018 at 11:14 PM

ok fine since i cant figur it out from you im going to ask another question since i didnt mark it as answered. I make mods for the game beamng drive. Can i just merge the car model, skin and all scripting files onto unity and it cause damage or will there be errors

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