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Question by bekimachine · Jun 09, 2018 at 10:24 AM · audiosoundinstance

Getting Unity to play audio every 60 seconds using FMOD,How to get Unity to replay audio an audio clip from FMOD every 60 seconds

Hi all.

I have tried both InvokeRepeating and Coroutines with no luck. I am a complete beginner. I am using Unity 5.6.4.

I have a 60 second audio clip that triggers at game start. When it's finished, I want an interval of 60 secs before it plays again. This will repeat until the game ends.

I have put together this code using different videos/threads with no luck. The audio plays at the start but does not repeat. For testing purposes I have set my clip to 5 sec with a 5 sec interval.

Here is my code for InvokeRepeating:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayRainInstance : MonoBehaviour {
 
     FMOD.Studio.EventInstance PlayRain;
 
     void Start()
 
     {
         PlayRain = FMODUnity.RuntimeManager.CreateInstance("event:/Rain");
         PlayRain.start();
         InvokeRepeating("PlayRain", 0, 5f);
     }
 
 }

I had to include 'PlayRain.start();' otherwise the audio would not play at all.

If anyone could advise what I'm doing wrong, that would be great!

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