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Question by D-Coy · Jun 09, 2018 at 01:51 PM · materialvrgetcomponent

assign stored material on instantiation

Hi, Im making a VR game where, at times, the controller interacts/takes characters clothes as well as picking up other cloth objects.

My solution is to destroy the object when clicking on it and then instantiating a cloth prefab held by the controller so to give the appearance its all the one object.

Everything works but the material. As theres a few of these prefabs I would like to query the material of the item Ive clicked on before destroying it, and then apply it to the new instantiated cloth. Is there a simple way to do this on instantiation? Im hoping to avoid GetCompontent and storing multiple textured prefabs by any solution is welcome

Thanks

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