void OnMouseDown ()
{
screenPoint = Camera.main.WorldToScreenPoint (gameObject.transform.position);
offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
}
i am using this codeā¦PleaseHelp
void OnMouseDrag ()
{
Vector3 point = Camera.main.ScreenToWorldPoint (Input.mousePosition);
point.z = gameObject.transform.position.z;
point.y = gameObject.transform.position.y;
gameObject.transform.position = point;
}
,void OnMouseDown ()
{
screenPoint = Camera.main.WorldToScreenPoint (gameObject.transform.position);
offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
}
using this code please help
void OnMouseDrag ()
{
Vector3 point = Camera.main.ScreenToWorldPoint (Input.mousePosition);
point.z = gameObject.transform.position.z;
point.y = gameObject.transform.position.y;
gameObject.transform.position = point;
}