• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Tristan Todd · Apr 15, 2010 at 02:31 PM · ground

lava growing like avalanche

i am wondering if anyone knows how to make lava grow from the ground like the lava from Avalanche by the game homepage but in 2d gameplay

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image spinaljack · Apr 15, 2010 at 03:10 PM 0
Share

This question isn't very specific, is it side scrolling 2D or top down 2D? Are you using some kind of physics model? There are numerous methods for creating spreading liquid. Please edit with more details and what you've tried already.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by duck · Apr 17, 2010 at 09:54 AM

I haven't seen the game you mentioned, but in a similar method to my answer to this question (about 3D liquid), you could use a 2D particle-like "metaballs" system and render their combined surface using the 2D Marching Squares algorithm.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Input when not in contact with floor 3 Answers

Send Raycast to ground, place player at Raycast hit? 1 Answer

How to change the color of Particle System? 3 Answers

Splatmap dry/healthy 1 Answer

How to make plan with grids like the ground in cars vs cops game 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges