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Question by TimTheTom · Jun 14, 2018 at 05:11 AM · 2d-platformer2d-physics2d rotation

2D Slope Rotation

Hi, I'm currently working on a 2D platformer, with slopes, something like the 2D Sonic games, I have everything going fine, got the simple things set up.

I just need some help with rotating my character with the slope's/ground's angle, essentially a 360º Movement Engine, letting the player walk on slopes, walls, and ceilings.

So far, my character just stops at a 90º surface. Here's a rough drawing of what I'm talking about:

https://answers.unity.com/storage/temp/118885-2384r0923r829823230982u3.png

And here's a rough drawing of what I'm looking for:

https://answers.unity.com/storage/temp/118886-0610b61a337d408aca42a12bf5071a47.png

I was going to consult the user who made this video, but it seems that the guy who made it stopped working on what he was working on:

https://www.youtube.com/watch?v=umZEnz-uW6o

I'd also like it if someone knows how to manipulate the character's jump velocity depending on the angle it's currently on.

So, help would be appreciated.

Keep in mind that I'd prefer to freeze the rotation on my character's RigidBody2D, and that I'm using Raycasts to detect the slopes, as seen on the rough drawings.

0610b61a337d408aca42a12bf5071a47.png (337.6 kB)
2384r0923r829823230982u3.png (206.6 kB)
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