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Question by ersingulbahar · Jun 14, 2018 at 01:50 PM · unity 5rigidbodysmoothjitter

How can I avoid jitter of house?

I move player with animation. And rotate player with rigidbody rotation . Camera follow player and rotate around player smoothly. It is not any problem with camera and player. They move smoothly.

But the problem is : When I move near the house or object , the object is jitter a little and it tired my eyes.

Please help me ,how to solve this?

thanks in advance

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avatar image Kciwsolb · Jun 14, 2018 at 02:18 PM 1
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There isn't a lot to go on here. What is the house? What object is jittering: the house, the player, or something else? What are the other objects? You will probably need to provide more information for people to help you. You should post your movement / camera movement script, house script (if there is one), and probably an inspector screenshot so we know what components are on your objects. :)

avatar image ersingulbahar · Jun 14, 2018 at 02:44 PM 0
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The house jitter, house has not script

avatar image Kciwsolb · Jun 14, 2018 at 02:51 PM 0
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Is your player marked "is$$anonymous$$inematic"? If you are moving a Rigidbody without physics, it should be marked as kinematic.

Also, be aware that when moving a Rigidbody by an animation, it will not respect physics. So, you might get weird jittery interactions when near Colliders.

avatar image ersingulbahar · Jun 14, 2018 at 03:39 PM 0
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No it is not marked as iskinematic But i move player just use animation, it causes this?

How can i solve this

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avatar image incorrect · Jun 14, 2018 at 06:37 PM 0
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I bet the player does not jitter because the camera is attached to him/her. But in fact, the camera jitters with the player.

It can happen because you have two ways of moving the player: via animation and via physics. Try disabling one of those ways.

And give us your code to check as well as the screenshots of your hierarchy and player object's components.

avatar image ersingulbahar · Jun 14, 2018 at 07:42 PM 0
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This is video lvideo İ use rigidbody just for rotation

$$anonymous$$ovement made by animation

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avatar image incorrect · Jun 14, 2018 at 10:31 PM 0
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Why do you need rigid body? You can rotate objects without it.

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