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Question by IamAnewUser · Jun 15, 2018 at 10:24 AM · textureblenderuvuv mappinguv coordinates

Wrong import of UV from blender

I might just be an idiot right now but for some reason I can't get the correct UV in unity while it's ok in blender

Blender : https://i.imgur.com/edHHkbh.jpg

Unity : alt text

Tiling is set to 1, 1
I had this problem before but I can't remember what I did to solve it

screenshot-97.png (277.7 kB)
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Answer by Feelnside · Jun 15, 2018 at 11:22 AM

Try to change the "Wrap Mode" value of the texture in the Import Settings. Maybe it can resolve the problem.

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avatar image IamAnewUser · Jun 15, 2018 at 04:16 PM 0
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As I said, I'm an idiot right now. Thank you a lot. If you want, convert your comment in an answer so I can accept it.

avatar image Feelnside IamAnewUser · Jun 16, 2018 at 06:22 PM 0
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No problem :)

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