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Question by uditkhiraiya · Jun 17, 2018 at 01:35 PM · cameraresolutionlayoutdisplaysarrange

A horizontal wrap in the display

Hello, I am currently making a Unity game w$$anonymous$$ch displays a grid of Raw Images with Textures rendered from Video Players. The Raw Images are arranged in a Canvas and I have added a grid layout group that would help arrange the raw images as desired. Each of my raw images are of size 600X120, and I would like to display them in 4K output resolution (3840X2160). So if I have 7 such raw images to be displayed, the 7th image displays on the second row-because a 600 pixel wide image will not be able to fit into the remaining 240 pixel space. T$$anonymous$$s leaves me with a blank 240 pixel on the right on my screen. What I am hoping to ac$$anonymous$$eve is that 240 pixels of the raw image display on the first row, and the remaining 360 pixels on the beginning of the second row- sort of a horizontal display wrap. I also tried playing around with the horizontal layout group settings, but it didn't help. Hoping to hear back from someone, Thanks in advance, Udit.

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