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Question by Medlin1 · Jun 21, 2018 at 06:56 PM · shaderrenderingemission

I have a project where i have rendered all my objects for render pipeline to use the new release of Shadergraph. Has anyone found a way to use emissive light?

I have a project where i have rendered all my objects for render pipeline to use the new 2018 release of Shadergraph. Has anyone found a way to use emissive light? So far i have treated the scene to the standard ways of baking emissive light into the scene by turning objects static. Unfortunately, it has not worked once i upgraded my project materials to lightweight render pipeline materials and created an emissive shader.

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