I everyone!
I’ve the following code in a script inside a GameObject called “build_spawnwer”
helicopter = (GameObject)Resources.Load("prefab/helicopter", typeof(GameObject));
Vector3 incremet_pos = new Vector3(0, 7.5f);
Vector3 copter_pos = this.transform.position + incremet_pos;
Instantiate(helicopter, copter_pos, Quaternion.identity);
The problem is that the prefab “helicopter” isn’t create in the position that I indicates at the second param of the Instantiate method but is instantiate in the “build_spawner” position…
I’ve no more prufs to do… Please help me! thanks