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Question by GameDevH2O · Jun 23, 2018 at 05:58 AM · 2dscore

How to reset score?

Hello so i have a script & it displays the score correctly but when i press restart the score remains the same how do i get it to reset when i press the restart button?

using UnityEngine.UI;

public class ScoreScript : MonoBehaviour {

 public static int scoreValue = 0;
 Text score;

 // Use this for initialization
 void Start () {
     score = GetComponent<Text>();
 }
 
 // Update is called once per frame
 void Update () {
     score.text = "Score:" + scoreValue;
 }

}

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Answer by Blue-Studios · Jun 23, 2018 at 06:56 AM

This is because the variable is marked as static. They don't change unless you tell them to do so. I would recommend that when restarting, you should set the score to 0. Hope this solves your problem.

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Answer by gamerkaa · Jun 24, 2018 at 04:09 PM

Remove 'static' word beside declaration.

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avatar image GameDevH2O · Jun 24, 2018 at 04:17 PM 0
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When I do that another script has an error it says ScoreScript.scorevalue +=1 when the object gets destroyed

avatar image gamerkaa · Jun 25, 2018 at 05:33 AM 0
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Then check whether the object is not destroyed and then update the score. You can use GameObject.Find() to find the object.

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