Rotate player using touch pad.

Hello,
I am using dual touch controls pad in my game.I have a player which I want to rotate in only x and y axis.But when I play it on phone, it rotates in all 3 axis(x,y,z) which I don’t want to happen.Here is the script attached to my player.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;

public class Player : MonoBehaviour {

float turnaroundx;
float turnaroundy;
float rotSpeed = 20;
// Use this for initialization
void Start () {
	
}

// Update is called once per frame
void Update () 
{
	
	turnaroundx = CrossPlatformInputManager.GetAxis ("Mouse X")*rotSpeed*Time.deltaTime;
	turnaroundy = CrossPlatformInputManager.GetAxis ("Mouse Y")*rotSpeed*Time.deltaTime;

	transform.Rotate(Vector3.up, -turnaroundx );
	transform.Rotate(Vector3.right, turnaroundy );

}

}

@sachinbirajdar

use this code…

public Rigidbody rb;
public float speed;

void Start()
{
rb = GetComponent();
}

void FixedUpdate()
{

        float movehorizontal = CrossPlatformInputManager.GetAxis("Horizontal");
             float movevertical = CrossPlatformInputManager.GetAxis("Vertical");

           Vector3 movement = new Vector3(movehorizontal , 0.0f , movevertical);
          rb.velocity = movement * speed;

}