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Question by modernator24 · Jun 24, 2018 at 03:42 AM · blendernormalmap

Edges with normalmap has weird result

Here I made a model for baking normalmap from high poly in Blender:

alt text

You can see the result in the left screen and it looks fine to me.

But when I apply that normalmap in Unity, I have weird result with edges:

alt text

It is hard to describe that, seems like light color doesn't rendered properly. This is my first time to baking normal map from High poly, is this result is correct, or do I missed something?

k-1035.png (388.2 kB)
k-1037.png (348.1 kB)
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