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Question by HouseFrog · Jun 25, 2018 at 11:53 AM · physicscollision detectiontriggersparent-child

Did triggers inside loaded gameobjects break in a recent update?

After updating from 2018.1.2 to 2018.1.6 some of the triggers stopped working inside loaded objects.

My game creates game rows via Resources.Load and then loads other objects (with triggers) making the game row parent. I also tried version 1.5 same problem.

When double clicking the object with the trigger the inspector zooms in at position zero on scene, until I make the object non-parented by the row. The trigger starts working after non-parenting too.

Currently I run the old version 2018.1.2 again and it works at it should

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