How to use the Projector component when using LWRP?

I don’t seem to be able to get the Projector component to work when using the new Lightweight Render Pipeline. Does anyone know how to get this to work using LWRP? I’ve tried to use the Upgrade Material tool on the Projector Materials from the Standard Assets Effects package but get the message:

ShadowProjector material was not upgraded. There’s no upgrader to convert Projector/Multiply shader to selected pipeline
UnityEditor.Experimental.Rendering.LightweightPipeline.LightweightMaterialUpgrader:UpgradeSelectedMaterials()

etc…

Do I need to set up a regular LightweightPipeline material a certain way to in order for it to work? If so I am having trouble and don’t seem to be able to get it to work.

The Projector component is now deprecated with the Scriptable Render Pipeline. You will need to use Decals in the new HDRP setup to use something like that:

https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/Decal-Projector