I don’t seem to be able to get the Projector component to work when using the new Lightweight Render Pipeline. Does anyone know how to get this to work using LWRP? I’ve tried to use the Upgrade Material tool on the Projector Materials from the Standard Assets Effects package but get the message:
ShadowProjector material was not upgraded. There’s no upgrader to convert Projector/Multiply shader to selected pipeline
UnityEditor.Experimental.Rendering.LightweightPipeline.LightweightMaterialUpgrader:UpgradeSelectedMaterials()
etc…
Do I need to set up a regular LightweightPipeline material a certain way to in order for it to work? If so I am having trouble and don’t seem to be able to get it to work.