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Question by idrusumadi97 · Jun 29, 2018 at 07:40 PM · unity 5textureaugmented-realitycinema4dlow poly

How to fix a half transparent texture?

Hi, i'm idrus and i'm a student. i have a texture problem on my final project. i was making augmented reality, i'm using "unity 2018. 1. 1f1 personal" and "Cinema 4D R18". I have exported ".fbx" file from cinema 4D. i textured 7 objects of animal and i didn't use uv map to texture them. i used basic way, i just selected every polygon then i put the color because the concept in low poly, it was look good in cinema 4D but. after i put it in unity, the texture changes. i don't know how to fix this, i hope you guys can help me. im sorry if my english is not really good.

Thanks anyway :)

alt text A Half Transparent Texture

![alt text Texture that i want

2.jpg (289.8 kB)
1.jpg (44.1 kB)
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Answer by HHammerite · Jun 29, 2018 at 08:54 PM

It looks like the normals are flipped on your models. This can easily be fixed in most 3D modelling software. Check here for how to do that in Cinema 4D.

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avatar image idrusumadi97 · Jun 30, 2018 at 06:34 PM 0
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Finally, it's solved. thank you :D

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