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Question by kraihd · Jun 30, 2018 at 11:28 AM · editoreditor-scripting

MonoScript from AssetImporter?

I tried to get the path of .cs file where the AssetImporter class code is written, but could not find the way.

If the script is about MonoBehaviour or ScriptableObject, we can find MonoScript object, and get its path from AssetDatabase.

In the case of AssetImporter scripts, what function is available?

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Answer by hexagonius · Jul 01, 2018 at 12:15 PM

I could not find an importer for scripts, but found the ScriptableImporter class that lets you create importers for your own extensions. It seems available from 2018.1, but is experimental.

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avatar image kraihd · Jul 01, 2018 at 01:02 PM 0
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I want to know how to get "this $$anonymous$$onoScript" in the method of ScriptedImporter.

avatar image hexagonius kraihd · Jul 01, 2018 at 07:04 PM 0
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only thing I found was the assetpath property of the context that gets passed as argument to the import method.

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