Sajjoo
1
Hi, i am working on iPhone game and i have to enable/disable the components. i am using this but when i click the build button it gives me error.
GetComponent("NetworkRigidbody").enabled = false;
and this is the error i get.
Error building Player because scripts had compiler errors
UnityEditor.HostView:OnGUI()
its working for webplayer but not for the iphone.
thanks in advance for any help.
system
2
Hi
I hope , the solution of your problem should be…
GetComponent < T >().enabled = false;
where T will be component's name which is attached of this game object. Like :
GetComponent < NetworkRigidbody >().enabled = false; < T >
Regards
Laksh
Hi.
I guess the plblem of sample below.
http://unity3d.com/support/resources/example-projects/networking-example.html
I moved NetworkRigidbody to “Plugins” folder I created.
And, I fix it like this
(GetComponent("NetworkRigidbody") as NetworkRigidbody).enabled = false;