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Question by LTTV · Jul 04, 2018 at 08:58 PM · unity 5parentchildchildrenparenting

How to make multiple gameobjects child of one and the same transform (SCRIPT)

So I made a building system in my game and all the blocks I can place are tagged with the tag "Block". So and now I want that every placed block should be a child of the same transform. So I mean when I place 10 blocks all 10 blocks should have the same parent. I hope you can help me !

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avatar image dan_wipf · Jul 04, 2018 at 09:52 PM 0
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https://docs.unity3d.com/ScriptReference/Transform-parent.html have a look at this

avatar image LTTV dan_wipf · Jul 04, 2018 at 10:17 PM 0
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thanks bro, but I doesn't understand the script :/ it always makes errors

avatar image dan_wipf LTTV · Jul 05, 2018 at 04:57 AM 0
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hm ok this should work

     public Transform[] m_Block;
 public Transform m_Parent;
     
     void Start(){
     foreach (Transform trans in m_Block){
     trans.parent = m_Parent;}
     }




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Answer by hameed-ullah-jan · Jul 05, 2018 at 05:59 PM

HI, there try this code, i wrote it for you and it's working fine.

 public GameObject[] AllObjects;
 public GameObject ParentObj;

 // Use this for initialization
 void Start () {
     AllObjects = GameObject.FindGameObjectsWithTag ("Bomb");
     foreach(GameObject obj in AllObjects){
         obj.transform.SetParent (ParentObj.transform);
     }
 }
 
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avatar image hameed-ullah-jan · Jul 05, 2018 at 05:59 PM 0
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Plz chang "Bomb" tag to "Block"

avatar image LTTV · Jul 05, 2018 at 09:45 PM 0
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Thank you so much :D

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Answer by hectorux · Jul 04, 2018 at 11:47 PM

block.transform.parent=Yourparent.transform;

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avatar image LTTV · Jul 05, 2018 at 12:16 PM 0
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thanks for your help :D

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