How to issue render call from script

Is it possible to override unity rendering and render from a script. By this I mean something like this:

void RenderMyStuff() {
  foreach (MyRenderObj ro in renderObjList)
    ro.gameObject.renderer.Render(0);
}

Where the gameObject is Unity’s GameObject which is disabled so that unity won’t draw it automatically.

ok, i was rather blind with this - Graphics.DrawMesh(…); did the trick :slight_smile: