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Question by L_K_M · Jul 08, 2018 at 09:50 AM · meshnormalsmesheswarningillumination

How To Find Meshes Without Normals for Global Illumination?

My game has 999+ warning log entries that say:

Mesh does not have normals for Global Illumination. Please ensure there are normals in your modelling package, or set the Normals property to Calculate on the Asset.

The problem I have is that I do not know which mesh the log entry is referring to, and double-clicking on the log entry does nothing. I've tried just finding all meshes in my project, and enabling the property

 Normals: Calculate

for all of them, but that doesn't seem to have helped.

Is there any way to find out which mesh is causing the problem?

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Answer by ktweedy1 · Jul 27, 2018 at 02:06 PM

One thing I do is hide all the objects in the scene, then bake the light. Then keep turning a few objects on and back again till the error appears.

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avatar image L_K_M · Aug 17, 2018 at 12:28 PM 1
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Thanks, that helped me identify the meshes that triggered the log entries. They were all Text Meshes. If anyone has this same issue, turn off "Static" in the Text Mesh Game Object's properties panel, it's a checkbox to the right of the object's name.

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Answer by ErikKalkoken · Nov 01, 2018 at 09:29 PM

The solution that helped me is what L_K_M mentioned in the comments:

disable static on all text objects.

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