In a play mode test, does 'yield return null' block until the end of the next frame?

…that seems to be what it’s doing. I wrote this test here: solid_unity/Assets/ExamplePlayerTest.cs at master · stevesan/solid_unity · GitHub

And it works. So it makes me think that when I yield a null, I don’t get control back until the END of the next frame, which seems like it’s fine. But hopefully it’s not just some random time during the next frame?

Event Execution Order This should clear things out.