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Question by raggi · Apr 16, 2010 at 04:48 PM · spritemanager2

Sprite manager 2.0 canvas size?

Hey guys, I just bought sprite manager and Im using it with unity. It says it can make a canvas of 4096 * 4096 px but I only seem to be able to make 1024, I contacted the creator of SM and he told me it possible but was not specific about it really...

Is there anyone here that has run into this issue ?

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avatar image fireDude67 · Dec 28, 2010 at 07:40 AM 0
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Resolution problem?

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Answer by dhendrix · Apr 16, 2010 at 04:55 PM

Just to make sure, when you build your sprite atlases, are you leaving the "Max atlas size" at 1024?

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avatar image raggi · Apr 16, 2010 at 05:01 PM 0
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no I set it to 4096 but it gets built as a 1024 anyway! ...

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Answer by Oudaiesty · Apr 19, 2010 at 12:24 AM

Yeah but when it builds the atlas are you using enough space for it to exceed 1024? cause when I build an atlas it fits em all in there depending on the space I actually used.

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Answer by duck · Apr 20, 2010 at 09:27 AM

Have you checked that your atlas texture's size isn't being limited by the texture import settings? There's a "Max Texture Size" specified there too, and it defaults to 1024x1024. If it's still on 1024, turn that up to 4096 and it may solve your problem.

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Answer by Brady · Sep 26, 2010 at 07:43 PM

If you are using a platform such as iPhone (or at least earlier versions of iPhone), you cannot have a texture larger than 1024x1024 as that is the platform's own max size, and I don't believe Unity will let you have a texture that exceeds the max supported size for that platform (if using Unity iPhone).

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Answer by juicymangoz · Aug 24, 2012 at 03:56 PM

I believe your issue is with Graphics Emulation.

Go to Edit > Graphics Emulation> and ensure you select the top of the list iPhone 4.. 2.0.

Now try building at 2048.

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